fix no scrolling while in dragPad
This commit is contained in:
@@ -4,7 +4,7 @@
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<q-slider
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<q-slider
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class="q-mr-sm"
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class="q-mr-sm"
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vertical
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vertical
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reverse
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:reverse="!props.reverseTilt"
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v-model="tilt"
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v-model="tilt"
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:min="0"
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:min="0"
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:max="100"
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:max="100"
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@@ -22,6 +22,7 @@
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position: relative;
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position: relative;
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border: 1px solid #ccc;
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border: 1px solid #ccc;
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border-radius: 8px;
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border-radius: 8px;
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touch-action: none;
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"
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"
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@mousedown="startDrag"
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@mousedown="startDrag"
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@touchstart="startTouch"
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@touchstart="startTouch"
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@@ -32,6 +33,7 @@
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</div>
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</div>
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<q-item-label class="text-bold">Pan</q-item-label>
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<q-item-label class="text-bold">Pan</q-item-label>
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<q-slider
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<q-slider
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:reverse="props.reversePan"
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class="q-ml-sm"
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class="q-ml-sm"
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v-model="pan"
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v-model="pan"
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:min="0"
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:min="0"
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@@ -46,18 +48,22 @@
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</template>
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</template>
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<script lang="ts" setup>
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<script lang="ts" setup>
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import { ref, computed, defineModel } from 'vue';
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import { ref, computed } from 'vue';
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const pad = ref<HTMLElement | null>(null);
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const pad = ref<HTMLElement | null>(null);
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const dragging = ref(false);
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const dragging = ref(false);
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const pan = defineModel<number>('pan', { default: 0 });
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const pan = defineModel<number>('pan', { default: 0 });
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const tilt = defineModel<number>('tilt', { default: 0 });
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const tilt = defineModel<number>('tilt', { default: 0 });
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const props = defineProps<{
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reversePan: boolean;
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reverseTilt: boolean;
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}>();
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const markerStyle = computed(() => ({
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const markerStyle = computed(() => ({
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position: 'absolute' as const,
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position: 'absolute' as const,
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top: `${2 * (100 - tilt.value)}px`,
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top: `${2 * (props.reverseTilt ? tilt.value : 100 - tilt.value)}px`,
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left: `${2 * pan.value}px`,
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left: `${2 * (props.reversePan ? 100 - pan.value : pan.value)}px`,
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width: '12px',
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width: '12px',
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height: '12px',
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height: '12px',
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borderRadius: '50%',
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borderRadius: '50%',
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@@ -74,11 +80,6 @@ function startDrag(e: MouseEvent) {
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window.addEventListener('mouseup', stopDrag);
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window.addEventListener('mouseup', stopDrag);
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}
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}
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function onDrag(e: MouseEvent) {
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if (!dragging.value) return;
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updatePosition(e);
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}
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function stopDrag() {
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function stopDrag() {
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dragging.value = false;
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dragging.value = false;
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window.removeEventListener('mousemove', onDrag);
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window.removeEventListener('mousemove', onDrag);
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@@ -86,21 +87,29 @@ function stopDrag() {
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}
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}
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function startTouch(e: TouchEvent) {
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function startTouch(e: TouchEvent) {
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e.preventDefault(); // ✅ block scroll
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const touch = e.touches[0];
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const touch = e.touches[0];
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if (!touch) return;
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if (!touch) return;
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dragging.value = true;
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dragging.value = true;
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updatePosition(touch);
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updatePosition(touch);
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window.addEventListener('touchmove', onTouch);
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window.addEventListener('touchmove', onTouch, { passive: false });
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window.addEventListener('touchend', stopTouch);
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window.addEventListener('touchend', stopTouch);
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}
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}
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function onTouch(e: TouchEvent) {
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function onTouch(e: TouchEvent) {
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e.preventDefault(); // ✅ block scroll
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if (!dragging.value) return;
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if (!dragging.value) return;
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const touch = e.touches[0];
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const touch = e.touches[0];
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if (!touch) return;
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if (!touch) return;
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updatePosition(touch);
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updatePosition(touch);
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}
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}
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function onDrag(e: MouseEvent) {
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e.preventDefault(); // optional, for extra safety
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if (!dragging.value) return;
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updatePosition(e);
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}
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function stopTouch() {
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function stopTouch() {
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dragging.value = false;
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dragging.value = false;
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window.removeEventListener('touchmove', onTouch);
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window.removeEventListener('touchmove', onTouch);
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@@ -109,11 +118,16 @@ function stopTouch() {
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function updatePosition(e: MouseEvent | Touch) {
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function updatePosition(e: MouseEvent | Touch) {
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if (!pad.value) return;
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if (!pad.value) return;
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const rect = pad.value.getBoundingClientRect();
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const rect = pad.value.getBoundingClientRect();
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const newX = Math.min(Math.max(0, e.clientX - rect.left), rect.width);
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const newX = Math.min(Math.max(0, e.clientX - rect.left), rect.width);
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const newY = Math.min(Math.max(0, e.clientY - rect.top), rect.height);
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const newY = Math.min(Math.max(0, e.clientY - rect.top), rect.height);
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pan.value = Math.round((newX / rect.width) * 100);
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pan.value = props.reversePan
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tilt.value = Math.round(100 - (newY / rect.height) * 100);
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? Math.round((1 - newX / rect.width) * 100)
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: Math.round((newX / rect.width) * 100);
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tilt.value = props.reverseTilt
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? Math.round((newY / rect.height) * 100)
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: Math.round(100 - (newY / rect.height) * 100);
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}
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}
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</script>
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</script>
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