fix wrong git ignore

This commit is contained in:
Adrian Zürcher
2025-12-15 17:44:00 +01:00
parent ed9f31bb96
commit 8f313c00f0
126 changed files with 70589 additions and 1 deletions

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package draw
import (
"math"
"gitea.tecamino.com/paadi/pdfmerge/internal/pdf/model"
)
// Cubic bezier curves are defined by:
// R(t) = P0*(1-t)^3 + P1*3*t*(1-t)^2 + P2*3*t^2*(1-t) + P3*t^3
// where P0 is the current point, P1, P2 control points and P3 the final point.
type CubicBezierCurve struct {
P0 Point // Starting point.
P1 Point // Control point 1.
P2 Point // Control point 2.
P3 Point // Final point.
}
func NewCubicBezierCurve(x0, y0, x1, y1, x2, y2, x3, y3 float64) CubicBezierCurve {
curve := CubicBezierCurve{}
curve.P0 = NewPoint(x0, y0)
curve.P1 = NewPoint(x1, y1)
curve.P2 = NewPoint(x2, y2)
curve.P3 = NewPoint(x3, y3)
return curve
}
// Add X,Y offset to all points on a curve.
func (curve CubicBezierCurve) AddOffsetXY(offX, offY float64) CubicBezierCurve {
curve.P0.X += offX
curve.P1.X += offX
curve.P2.X += offX
curve.P3.X += offX
curve.P0.Y += offY
curve.P1.Y += offY
curve.P2.Y += offY
curve.P3.Y += offY
return curve
}
func (curve CubicBezierCurve) GetBounds() model.PdfRectangle {
minX := curve.P0.X
maxX := curve.P0.X
minY := curve.P0.Y
maxY := curve.P0.Y
// 1000 points.
for t := 0.0; t <= 1.0; t += 0.001 {
Rx := curve.P0.X*math.Pow(1-t, 3) +
curve.P1.X*3*t*math.Pow(1-t, 2) +
curve.P2.X*3*math.Pow(t, 2)*(1-t) +
curve.P3.X*math.Pow(t, 3)
Ry := curve.P0.Y*math.Pow(1-t, 3) +
curve.P1.Y*3*t*math.Pow(1-t, 2) +
curve.P2.Y*3*math.Pow(t, 2)*(1-t) +
curve.P3.Y*math.Pow(t, 3)
if Rx < minX {
minX = Rx
}
if Rx > maxX {
maxX = Rx
}
if Ry < minY {
minY = Ry
}
if Ry > maxY {
maxY = Ry
}
}
bounds := model.PdfRectangle{}
bounds.Llx = minX
bounds.Lly = minY
bounds.Urx = maxX
bounds.Ury = maxY
return bounds
}
type CubicBezierPath struct {
Curves []CubicBezierCurve
}
func NewCubicBezierPath() CubicBezierPath {
bpath := CubicBezierPath{}
bpath.Curves = []CubicBezierCurve{}
return bpath
}
func (this CubicBezierPath) AppendCurve(curve CubicBezierCurve) CubicBezierPath {
this.Curves = append(this.Curves, curve)
return this
}
func (bpath CubicBezierPath) Copy() CubicBezierPath {
bpathcopy := CubicBezierPath{}
bpathcopy.Curves = []CubicBezierCurve{}
for _, c := range bpath.Curves {
bpathcopy.Curves = append(bpathcopy.Curves, c)
}
return bpathcopy
}
func (bpath CubicBezierPath) Offset(offX, offY float64) CubicBezierPath {
for i, c := range bpath.Curves {
bpath.Curves[i] = c.AddOffsetXY(offX, offY)
}
return bpath
}
func (bpath CubicBezierPath) GetBoundingBox() Rectangle {
bbox := Rectangle{}
minX := 0.0
maxX := 0.0
minY := 0.0
maxY := 0.0
for idx, c := range bpath.Curves {
curveBounds := c.GetBounds()
if idx == 0 {
minX = curveBounds.Llx
maxX = curveBounds.Urx
minY = curveBounds.Lly
maxY = curveBounds.Ury
continue
}
if curveBounds.Llx < minX {
minX = curveBounds.Llx
}
if curveBounds.Urx > maxX {
maxX = curveBounds.Urx
}
if curveBounds.Lly < minY {
minY = curveBounds.Lly
}
if curveBounds.Ury > maxY {
maxY = curveBounds.Ury
}
}
bbox.X = minX
bbox.Y = minY
bbox.Width = maxX - minX
bbox.Height = maxY - minY
return bbox
}

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package draw
// A path consists of straight line connections between each point defined in an array of points.
type Path struct {
Points []Point
}
func NewPath() Path {
path := Path{}
path.Points = []Point{}
return path
}
func (this Path) AppendPoint(point Point) Path {
this.Points = append(this.Points, point)
return this
}
func (this Path) RemovePoint(number int) Path {
if number < 1 || number > len(this.Points) {
return this
}
idx := number - 1
this.Points = append(this.Points[:idx], this.Points[idx+1:]...)
return this
}
func (this Path) Length() int {
return len(this.Points)
}
func (this Path) GetPointNumber(number int) Point {
if number < 1 || number > len(this.Points) {
return Point{}
}
return this.Points[number-1]
}
func (path Path) Copy() Path {
pathcopy := Path{}
pathcopy.Points = []Point{}
for _, p := range path.Points {
pathcopy.Points = append(pathcopy.Points, p)
}
return pathcopy
}
func (path Path) Offset(offX, offY float64) Path {
for i, p := range path.Points {
path.Points[i] = p.Add(offX, offY)
}
return path
}
func (path Path) GetBoundingBox() BoundingBox {
bbox := BoundingBox{}
minX := 0.0
maxX := 0.0
minY := 0.0
maxY := 0.0
for idx, p := range path.Points {
if idx == 0 {
minX = p.X
maxX = p.X
minY = p.Y
maxY = p.Y
continue
}
if p.X < minX {
minX = p.X
}
if p.X > maxX {
maxX = p.X
}
if p.Y < minY {
minY = p.Y
}
if p.Y > maxY {
maxY = p.Y
}
}
bbox.X = minX
bbox.Y = minY
bbox.Width = maxX - minX
bbox.Height = maxY - minY
return bbox
}
type BoundingBox struct {
X float64
Y float64
Width float64
Height float64
}

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package draw
import "fmt"
type Point struct {
X float64
Y float64
}
func NewPoint(x, y float64) Point {
point := Point{}
point.X = x
point.Y = y
return point
}
func (p Point) Add(dx, dy float64) Point {
p.X += dx
p.Y += dy
return p
}
// Add vector to a point.
func (this Point) AddVector(v Vector) Point {
this.X += v.Dx
this.Y += v.Dy
return this
}
func (p Point) String() string {
return fmt.Sprintf("(%.1f,%.1f)", p.X, p.Y)
}

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package draw
import (
"math"
pdfcontent "gitea.tecamino.com/paadi/pdfmerge/internal/pdf/contentstream"
pdfcore "gitea.tecamino.com/paadi/pdfmerge/internal/pdf/core"
pdf "gitea.tecamino.com/paadi/pdfmerge/internal/pdf/model"
)
type Circle struct {
X float64
Y float64
Width float64
Height float64
FillEnabled bool // Show fill?
FillColor *pdf.PdfColorDeviceRGB
BorderEnabled bool // Show border?
BorderWidth float64
BorderColor *pdf.PdfColorDeviceRGB
Opacity float64 // Alpha value (0-1).
}
// Draw a circle. Can specify a graphics state (gsName) for setting opacity etc. Otherwise leave empty ("").
// Returns the content stream as a byte array, the bounding box and an error on failure.
func (c Circle) Draw(gsName string) ([]byte, *pdf.PdfRectangle, error) {
xRad := c.Width / 2
yRad := c.Height / 2
if c.BorderEnabled {
xRad -= c.BorderWidth / 2
yRad -= c.BorderWidth / 2
}
magic := 0.551784
xMagic := xRad * magic
yMagic := yRad * magic
bpath := NewCubicBezierPath()
bpath = bpath.AppendCurve(NewCubicBezierCurve(-xRad, 0, -xRad, yMagic, -xMagic, yRad, 0, yRad))
bpath = bpath.AppendCurve(NewCubicBezierCurve(0, yRad, xMagic, yRad, xRad, yMagic, xRad, 0))
bpath = bpath.AppendCurve(NewCubicBezierCurve(xRad, 0, xRad, -yMagic, xMagic, -yRad, 0, -yRad))
bpath = bpath.AppendCurve(NewCubicBezierCurve(0, -yRad, -xMagic, -yRad, -xRad, -yMagic, -xRad, 0))
bpath = bpath.Offset(xRad, yRad)
if c.BorderEnabled {
bpath = bpath.Offset(c.BorderWidth/2, c.BorderWidth/2)
}
if c.X != 0 || c.Y != 0 {
bpath = bpath.Offset(c.X, c.Y)
}
creator := pdfcontent.NewContentCreator()
creator.Add_q()
if c.FillEnabled {
creator.Add_rg(c.FillColor.R(), c.FillColor.G(), c.FillColor.B())
}
if c.BorderEnabled {
creator.Add_RG(c.BorderColor.R(), c.BorderColor.G(), c.BorderColor.B())
creator.Add_w(c.BorderWidth)
}
if len(gsName) > 1 {
// If a graphics state is provided, use it. (Used for transparency settings here).
creator.Add_gs(pdfcore.PdfObjectName(gsName))
}
DrawBezierPathWithCreator(bpath, creator)
creator.Add_h() // Close the path.
if c.FillEnabled && c.BorderEnabled {
creator.Add_B() // fill and stroke.
} else if c.FillEnabled {
creator.Add_f() // Fill.
} else if c.BorderEnabled {
creator.Add_S() // Stroke.
}
creator.Add_Q()
// Get bounding box.
pathBbox := bpath.GetBoundingBox()
if c.BorderEnabled {
// Account for stroke width.
pathBbox.Height += c.BorderWidth
pathBbox.Width += c.BorderWidth
pathBbox.X -= c.BorderWidth / 2
pathBbox.Y -= c.BorderWidth / 2
}
// Bounding box - global coordinate system.
bbox := &pdf.PdfRectangle{}
bbox.Llx = pathBbox.X
bbox.Lly = pathBbox.Y
bbox.Urx = pathBbox.X + pathBbox.Width
bbox.Ury = pathBbox.Y + pathBbox.Height
return creator.Bytes(), bbox, nil
}
// A rectangle defined with a specified Width and Height and a lower left corner at (X,Y). The rectangle can
// optionally have a border and a filling color.
// The Width/Height includes the border (if any specified), i.e. is positioned inside.
type Rectangle struct {
X float64
Y float64
Width float64
Height float64
FillEnabled bool // Show fill?
FillColor *pdf.PdfColorDeviceRGB
BorderEnabled bool // Show border?
BorderWidth float64
BorderColor *pdf.PdfColorDeviceRGB
Opacity float64 // Alpha value (0-1).
}
// Draw the circle. Can specify a graphics state (gsName) for setting opacity etc. Otherwise leave empty ("").
// Returns the content stream as a byte array, bounding box and an error on failure.
func (rect Rectangle) Draw(gsName string) ([]byte, *pdf.PdfRectangle, error) {
path := NewPath()
path = path.AppendPoint(NewPoint(0, 0))
path = path.AppendPoint(NewPoint(0, rect.Height))
path = path.AppendPoint(NewPoint(rect.Width, rect.Height))
path = path.AppendPoint(NewPoint(rect.Width, 0))
path = path.AppendPoint(NewPoint(0, 0))
if rect.X != 0 || rect.Y != 0 {
path = path.Offset(rect.X, rect.Y)
}
creator := pdfcontent.NewContentCreator()
creator.Add_q()
if rect.FillEnabled {
creator.Add_rg(rect.FillColor.R(), rect.FillColor.G(), rect.FillColor.B())
}
if rect.BorderEnabled {
creator.Add_RG(rect.BorderColor.R(), rect.BorderColor.G(), rect.BorderColor.B())
creator.Add_w(rect.BorderWidth)
}
if len(gsName) > 1 {
// If a graphics state is provided, use it. (Used for transparency settings here).
creator.Add_gs(pdfcore.PdfObjectName(gsName))
}
DrawPathWithCreator(path, creator)
creator.Add_h() // Close the path.
if rect.FillEnabled && rect.BorderEnabled {
creator.Add_B() // fill and stroke.
} else if rect.FillEnabled {
creator.Add_f() // Fill.
} else if rect.BorderEnabled {
creator.Add_S() // Stroke.
}
creator.Add_Q()
// Get bounding box.
pathBbox := path.GetBoundingBox()
// Bounding box - global coordinate system.
bbox := &pdf.PdfRectangle{}
bbox.Llx = pathBbox.X
bbox.Lly = pathBbox.Y
bbox.Urx = pathBbox.X + pathBbox.Width
bbox.Ury = pathBbox.Y + pathBbox.Height
return creator.Bytes(), bbox, nil
}
// The currently supported line ending styles are None, Arrow (ClosedArrow) and Butt.
type LineEndingStyle int
const (
LineEndingStyleNone LineEndingStyle = 0
LineEndingStyleArrow LineEndingStyle = 1
LineEndingStyleButt LineEndingStyle = 2
)
// Defines a line between point 1 (X1,Y1) and point 2 (X2,Y2). The line ending styles can be none (regular line),
// or arrows at either end. The line also has a specified width, color and opacity.
type Line struct {
X1 float64
Y1 float64
X2 float64
Y2 float64
LineColor *pdf.PdfColorDeviceRGB
Opacity float64 // Alpha value (0-1).
LineWidth float64
LineEndingStyle1 LineEndingStyle // Line ending style of point 1.
LineEndingStyle2 LineEndingStyle // Line ending style of point 2.
}
// Draw a line in PDF. Generates the content stream which can be used in page contents or appearance stream of annotation.
// Returns the stream content, XForm bounding box (local), bounding box and an error if one occurred.
func (line Line) Draw(gsName string) ([]byte, *pdf.PdfRectangle, error) {
x1, x2 := line.X1, line.X2
y1, y2 := line.Y1, line.Y2
dy := y2 - y1
dx := x2 - x1
theta := math.Atan2(dy, dx)
L := math.Sqrt(math.Pow(dx, 2.0) + math.Pow(dy, 2.0))
w := line.LineWidth
pi := math.Pi
mul := 1.0
if dx < 0 {
mul *= -1.0
}
if dy < 0 {
mul *= -1.0
}
// Vs.
VsX := mul * (-w / 2 * math.Cos(theta+pi/2))
VsY := mul * (-w/2*math.Sin(theta+pi/2) + w*math.Sin(theta+pi/2))
// V1.
V1X := VsX + w/2*math.Cos(theta+pi/2)
V1Y := VsY + w/2*math.Sin(theta+pi/2)
// P2.
V2X := VsX + w/2*math.Cos(theta+pi/2) + L*math.Cos(theta)
V2Y := VsY + w/2*math.Sin(theta+pi/2) + L*math.Sin(theta)
// P3.
V3X := VsX + w/2*math.Cos(theta+pi/2) + L*math.Cos(theta) + w*math.Cos(theta-pi/2)
V3Y := VsY + w/2*math.Sin(theta+pi/2) + L*math.Sin(theta) + w*math.Sin(theta-pi/2)
// P4.
V4X := VsX + w/2*math.Cos(theta-pi/2)
V4Y := VsY + w/2*math.Sin(theta-pi/2)
path := NewPath()
path = path.AppendPoint(NewPoint(V1X, V1Y))
path = path.AppendPoint(NewPoint(V2X, V2Y))
path = path.AppendPoint(NewPoint(V3X, V3Y))
path = path.AppendPoint(NewPoint(V4X, V4Y))
lineEnding1 := line.LineEndingStyle1
lineEnding2 := line.LineEndingStyle2
// TODO: Allow custom height/widths.
arrowHeight := 3 * w
arrowWidth := 3 * w
arrowExtruding := (arrowWidth - w) / 2
if lineEnding2 == LineEndingStyleArrow {
// Convert P2, P3
p2 := path.GetPointNumber(2)
va1 := NewVectorPolar(arrowHeight, theta+pi)
pa1 := p2.AddVector(va1)
bVec := NewVectorPolar(arrowWidth/2, theta+pi/2)
aVec := NewVectorPolar(arrowHeight, theta)
va2 := NewVectorPolar(arrowExtruding, theta+pi/2)
pa2 := pa1.AddVector(va2)
va3 := aVec.Add(bVec.Flip())
pa3 := pa2.AddVector(va3)
va4 := bVec.Scale(2).Flip().Add(va3.Flip())
pa4 := pa3.AddVector(va4)
pa5 := pa1.AddVector(NewVectorPolar(w, theta-pi/2))
newpath := NewPath()
newpath = newpath.AppendPoint(path.GetPointNumber(1))
newpath = newpath.AppendPoint(pa1)
newpath = newpath.AppendPoint(pa2)
newpath = newpath.AppendPoint(pa3)
newpath = newpath.AppendPoint(pa4)
newpath = newpath.AppendPoint(pa5)
newpath = newpath.AppendPoint(path.GetPointNumber(4))
path = newpath
}
if lineEnding1 == LineEndingStyleArrow {
// Get the first and last points.
p1 := path.GetPointNumber(1)
pn := path.GetPointNumber(path.Length())
// First three points on arrow.
v1 := NewVectorPolar(w/2, theta+pi+pi/2)
pa1 := p1.AddVector(v1)
v2 := NewVectorPolar(arrowHeight, theta).Add(NewVectorPolar(arrowWidth/2, theta+pi/2))
pa2 := pa1.AddVector(v2)
v3 := NewVectorPolar(arrowExtruding, theta-pi/2)
pa3 := pa2.AddVector(v3)
// Last three points
v5 := NewVectorPolar(arrowHeight, theta)
pa5 := pn.AddVector(v5)
v6 := NewVectorPolar(arrowExtruding, theta+pi+pi/2)
pa6 := pa5.AddVector(v6)
pa7 := pa1
newpath := NewPath()
newpath = newpath.AppendPoint(pa1)
newpath = newpath.AppendPoint(pa2)
newpath = newpath.AppendPoint(pa3)
for _, p := range path.Points[1 : len(path.Points)-1] {
newpath = newpath.AppendPoint(p)
}
newpath = newpath.AppendPoint(pa5)
newpath = newpath.AppendPoint(pa6)
newpath = newpath.AppendPoint(pa7)
path = newpath
}
creator := pdfcontent.NewContentCreator()
// Draw line with arrow
creator.
Add_q().
Add_rg(line.LineColor.R(), line.LineColor.G(), line.LineColor.B())
if len(gsName) > 1 {
// If a graphics state is provided, use it. (Used for transparency settings here).
creator.Add_gs(pdfcore.PdfObjectName(gsName))
}
path = path.Offset(line.X1, line.Y1)
pathBbox := path.GetBoundingBox()
DrawPathWithCreator(path, creator)
creator.Add_f().
//creator.Add_S().
Add_Q()
/*
// Offsets (needed for placement of annotations bbox).
offX := x1 - VsX
offY := y1 - VsY
*/
// Bounding box - global coordinate system.
bbox := &pdf.PdfRectangle{}
bbox.Llx = pathBbox.X
bbox.Lly = pathBbox.Y
bbox.Urx = pathBbox.X + pathBbox.Width
bbox.Ury = pathBbox.Y + pathBbox.Height
return creator.Bytes(), bbox, nil
}

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package draw
import (
pdfcontent "gitea.tecamino.com/paadi/pdfmerge/internal/pdf/contentstream"
)
// Make the path with the content creator.
// Adds the PDF commands to draw the path to the creator instance.
func DrawPathWithCreator(path Path, creator *pdfcontent.ContentCreator) {
for idx, p := range path.Points {
if idx == 0 {
creator.Add_m(p.X, p.Y)
} else {
creator.Add_l(p.X, p.Y)
}
}
}
// Make the bezier path with the content creator.
// Adds the PDF commands to draw the path to the creator instance.
func DrawBezierPathWithCreator(bpath CubicBezierPath, creator *pdfcontent.ContentCreator) {
for idx, c := range bpath.Curves {
if idx == 0 {
creator.Add_m(c.P0.X, c.P0.Y)
}
creator.Add_c(c.P1.X, c.P1.Y, c.P2.X, c.P2.Y, c.P3.X, c.P3.Y)
}
}

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package draw
import "math"
type Vector struct {
Dx float64
Dy float64
}
func NewVector(dx, dy float64) Vector {
v := Vector{}
v.Dx = dx
v.Dy = dy
return v
}
func NewVectorBetween(a Point, b Point) Vector {
v := Vector{}
v.Dx = b.X - a.X
v.Dy = b.Y - a.Y
return v
}
func NewVectorPolar(length float64, theta float64) Vector {
v := Vector{}
v.Dx = length * math.Cos(theta)
v.Dy = length * math.Sin(theta)
return v
}
func (v Vector) Add(other Vector) Vector {
v.Dx += other.Dx
v.Dy += other.Dy
return v
}
func (v Vector) Rotate(phi float64) Vector {
mag := v.Magnitude()
angle := v.GetPolarAngle()
return NewVectorPolar(mag, angle+phi)
}
// Change the sign of the vector: -vector.
func (this Vector) Flip() Vector {
mag := this.Magnitude()
theta := this.GetPolarAngle()
this.Dx = mag * math.Cos(theta+math.Pi)
this.Dy = mag * math.Sin(theta+math.Pi)
return this
}
func (v Vector) FlipY() Vector {
v.Dy = -v.Dy
return v
}
func (v Vector) FlipX() Vector {
v.Dx = -v.Dx
return v
}
func (this Vector) Scale(factor float64) Vector {
mag := this.Magnitude()
theta := this.GetPolarAngle()
this.Dx = factor * mag * math.Cos(theta)
this.Dy = factor * mag * math.Sin(theta)
return this
}
func (this Vector) Magnitude() float64 {
return math.Sqrt(math.Pow(this.Dx, 2.0) + math.Pow(this.Dy, 2.0))
}
func (this Vector) GetPolarAngle() float64 {
return math.Atan2(this.Dy, this.Dx)
}