fix wrong git ignore
This commit is contained in:
353
internal/pdf/contentstream/draw/shapes.go
Normal file
353
internal/pdf/contentstream/draw/shapes.go
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@@ -0,0 +1,353 @@
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package draw
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import (
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"math"
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pdfcontent "gitea.tecamino.com/paadi/pdfmerge/internal/pdf/contentstream"
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pdfcore "gitea.tecamino.com/paadi/pdfmerge/internal/pdf/core"
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pdf "gitea.tecamino.com/paadi/pdfmerge/internal/pdf/model"
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)
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type Circle struct {
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X float64
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Y float64
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Width float64
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Height float64
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FillEnabled bool // Show fill?
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FillColor *pdf.PdfColorDeviceRGB
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BorderEnabled bool // Show border?
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BorderWidth float64
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BorderColor *pdf.PdfColorDeviceRGB
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Opacity float64 // Alpha value (0-1).
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}
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// Draw a circle. Can specify a graphics state (gsName) for setting opacity etc. Otherwise leave empty ("").
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// Returns the content stream as a byte array, the bounding box and an error on failure.
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func (c Circle) Draw(gsName string) ([]byte, *pdf.PdfRectangle, error) {
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xRad := c.Width / 2
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yRad := c.Height / 2
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if c.BorderEnabled {
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xRad -= c.BorderWidth / 2
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yRad -= c.BorderWidth / 2
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}
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magic := 0.551784
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xMagic := xRad * magic
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yMagic := yRad * magic
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bpath := NewCubicBezierPath()
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bpath = bpath.AppendCurve(NewCubicBezierCurve(-xRad, 0, -xRad, yMagic, -xMagic, yRad, 0, yRad))
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bpath = bpath.AppendCurve(NewCubicBezierCurve(0, yRad, xMagic, yRad, xRad, yMagic, xRad, 0))
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bpath = bpath.AppendCurve(NewCubicBezierCurve(xRad, 0, xRad, -yMagic, xMagic, -yRad, 0, -yRad))
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bpath = bpath.AppendCurve(NewCubicBezierCurve(0, -yRad, -xMagic, -yRad, -xRad, -yMagic, -xRad, 0))
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bpath = bpath.Offset(xRad, yRad)
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if c.BorderEnabled {
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bpath = bpath.Offset(c.BorderWidth/2, c.BorderWidth/2)
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}
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if c.X != 0 || c.Y != 0 {
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bpath = bpath.Offset(c.X, c.Y)
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}
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creator := pdfcontent.NewContentCreator()
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creator.Add_q()
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if c.FillEnabled {
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creator.Add_rg(c.FillColor.R(), c.FillColor.G(), c.FillColor.B())
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}
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if c.BorderEnabled {
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creator.Add_RG(c.BorderColor.R(), c.BorderColor.G(), c.BorderColor.B())
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creator.Add_w(c.BorderWidth)
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}
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if len(gsName) > 1 {
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// If a graphics state is provided, use it. (Used for transparency settings here).
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creator.Add_gs(pdfcore.PdfObjectName(gsName))
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}
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DrawBezierPathWithCreator(bpath, creator)
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creator.Add_h() // Close the path.
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if c.FillEnabled && c.BorderEnabled {
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creator.Add_B() // fill and stroke.
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} else if c.FillEnabled {
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creator.Add_f() // Fill.
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} else if c.BorderEnabled {
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creator.Add_S() // Stroke.
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}
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creator.Add_Q()
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// Get bounding box.
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pathBbox := bpath.GetBoundingBox()
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if c.BorderEnabled {
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// Account for stroke width.
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pathBbox.Height += c.BorderWidth
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pathBbox.Width += c.BorderWidth
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pathBbox.X -= c.BorderWidth / 2
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pathBbox.Y -= c.BorderWidth / 2
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}
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// Bounding box - global coordinate system.
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bbox := &pdf.PdfRectangle{}
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bbox.Llx = pathBbox.X
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bbox.Lly = pathBbox.Y
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bbox.Urx = pathBbox.X + pathBbox.Width
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bbox.Ury = pathBbox.Y + pathBbox.Height
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return creator.Bytes(), bbox, nil
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}
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// A rectangle defined with a specified Width and Height and a lower left corner at (X,Y). The rectangle can
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// optionally have a border and a filling color.
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// The Width/Height includes the border (if any specified), i.e. is positioned inside.
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type Rectangle struct {
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X float64
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Y float64
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Width float64
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Height float64
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FillEnabled bool // Show fill?
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FillColor *pdf.PdfColorDeviceRGB
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BorderEnabled bool // Show border?
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BorderWidth float64
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BorderColor *pdf.PdfColorDeviceRGB
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Opacity float64 // Alpha value (0-1).
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}
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// Draw the circle. Can specify a graphics state (gsName) for setting opacity etc. Otherwise leave empty ("").
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// Returns the content stream as a byte array, bounding box and an error on failure.
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func (rect Rectangle) Draw(gsName string) ([]byte, *pdf.PdfRectangle, error) {
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path := NewPath()
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path = path.AppendPoint(NewPoint(0, 0))
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path = path.AppendPoint(NewPoint(0, rect.Height))
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path = path.AppendPoint(NewPoint(rect.Width, rect.Height))
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path = path.AppendPoint(NewPoint(rect.Width, 0))
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path = path.AppendPoint(NewPoint(0, 0))
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if rect.X != 0 || rect.Y != 0 {
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path = path.Offset(rect.X, rect.Y)
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}
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creator := pdfcontent.NewContentCreator()
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creator.Add_q()
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if rect.FillEnabled {
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creator.Add_rg(rect.FillColor.R(), rect.FillColor.G(), rect.FillColor.B())
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}
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if rect.BorderEnabled {
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creator.Add_RG(rect.BorderColor.R(), rect.BorderColor.G(), rect.BorderColor.B())
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creator.Add_w(rect.BorderWidth)
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}
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if len(gsName) > 1 {
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// If a graphics state is provided, use it. (Used for transparency settings here).
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creator.Add_gs(pdfcore.PdfObjectName(gsName))
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}
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DrawPathWithCreator(path, creator)
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creator.Add_h() // Close the path.
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if rect.FillEnabled && rect.BorderEnabled {
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creator.Add_B() // fill and stroke.
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} else if rect.FillEnabled {
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creator.Add_f() // Fill.
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} else if rect.BorderEnabled {
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creator.Add_S() // Stroke.
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}
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creator.Add_Q()
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// Get bounding box.
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pathBbox := path.GetBoundingBox()
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// Bounding box - global coordinate system.
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bbox := &pdf.PdfRectangle{}
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bbox.Llx = pathBbox.X
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bbox.Lly = pathBbox.Y
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bbox.Urx = pathBbox.X + pathBbox.Width
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bbox.Ury = pathBbox.Y + pathBbox.Height
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return creator.Bytes(), bbox, nil
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}
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// The currently supported line ending styles are None, Arrow (ClosedArrow) and Butt.
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type LineEndingStyle int
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const (
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LineEndingStyleNone LineEndingStyle = 0
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LineEndingStyleArrow LineEndingStyle = 1
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LineEndingStyleButt LineEndingStyle = 2
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)
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// Defines a line between point 1 (X1,Y1) and point 2 (X2,Y2). The line ending styles can be none (regular line),
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// or arrows at either end. The line also has a specified width, color and opacity.
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type Line struct {
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X1 float64
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Y1 float64
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X2 float64
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Y2 float64
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LineColor *pdf.PdfColorDeviceRGB
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Opacity float64 // Alpha value (0-1).
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LineWidth float64
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LineEndingStyle1 LineEndingStyle // Line ending style of point 1.
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LineEndingStyle2 LineEndingStyle // Line ending style of point 2.
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}
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// Draw a line in PDF. Generates the content stream which can be used in page contents or appearance stream of annotation.
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// Returns the stream content, XForm bounding box (local), bounding box and an error if one occurred.
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func (line Line) Draw(gsName string) ([]byte, *pdf.PdfRectangle, error) {
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x1, x2 := line.X1, line.X2
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y1, y2 := line.Y1, line.Y2
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dy := y2 - y1
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dx := x2 - x1
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theta := math.Atan2(dy, dx)
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L := math.Sqrt(math.Pow(dx, 2.0) + math.Pow(dy, 2.0))
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w := line.LineWidth
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pi := math.Pi
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mul := 1.0
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if dx < 0 {
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mul *= -1.0
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}
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if dy < 0 {
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mul *= -1.0
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}
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// Vs.
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VsX := mul * (-w / 2 * math.Cos(theta+pi/2))
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VsY := mul * (-w/2*math.Sin(theta+pi/2) + w*math.Sin(theta+pi/2))
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// V1.
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V1X := VsX + w/2*math.Cos(theta+pi/2)
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V1Y := VsY + w/2*math.Sin(theta+pi/2)
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// P2.
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V2X := VsX + w/2*math.Cos(theta+pi/2) + L*math.Cos(theta)
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V2Y := VsY + w/2*math.Sin(theta+pi/2) + L*math.Sin(theta)
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// P3.
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V3X := VsX + w/2*math.Cos(theta+pi/2) + L*math.Cos(theta) + w*math.Cos(theta-pi/2)
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V3Y := VsY + w/2*math.Sin(theta+pi/2) + L*math.Sin(theta) + w*math.Sin(theta-pi/2)
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// P4.
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V4X := VsX + w/2*math.Cos(theta-pi/2)
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V4Y := VsY + w/2*math.Sin(theta-pi/2)
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path := NewPath()
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path = path.AppendPoint(NewPoint(V1X, V1Y))
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path = path.AppendPoint(NewPoint(V2X, V2Y))
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path = path.AppendPoint(NewPoint(V3X, V3Y))
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path = path.AppendPoint(NewPoint(V4X, V4Y))
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lineEnding1 := line.LineEndingStyle1
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lineEnding2 := line.LineEndingStyle2
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// TODO: Allow custom height/widths.
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arrowHeight := 3 * w
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arrowWidth := 3 * w
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arrowExtruding := (arrowWidth - w) / 2
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if lineEnding2 == LineEndingStyleArrow {
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// Convert P2, P3
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p2 := path.GetPointNumber(2)
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va1 := NewVectorPolar(arrowHeight, theta+pi)
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pa1 := p2.AddVector(va1)
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bVec := NewVectorPolar(arrowWidth/2, theta+pi/2)
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aVec := NewVectorPolar(arrowHeight, theta)
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va2 := NewVectorPolar(arrowExtruding, theta+pi/2)
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pa2 := pa1.AddVector(va2)
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va3 := aVec.Add(bVec.Flip())
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pa3 := pa2.AddVector(va3)
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va4 := bVec.Scale(2).Flip().Add(va3.Flip())
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pa4 := pa3.AddVector(va4)
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pa5 := pa1.AddVector(NewVectorPolar(w, theta-pi/2))
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newpath := NewPath()
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newpath = newpath.AppendPoint(path.GetPointNumber(1))
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newpath = newpath.AppendPoint(pa1)
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newpath = newpath.AppendPoint(pa2)
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newpath = newpath.AppendPoint(pa3)
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newpath = newpath.AppendPoint(pa4)
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newpath = newpath.AppendPoint(pa5)
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newpath = newpath.AppendPoint(path.GetPointNumber(4))
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path = newpath
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}
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if lineEnding1 == LineEndingStyleArrow {
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// Get the first and last points.
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p1 := path.GetPointNumber(1)
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pn := path.GetPointNumber(path.Length())
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// First three points on arrow.
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v1 := NewVectorPolar(w/2, theta+pi+pi/2)
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pa1 := p1.AddVector(v1)
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v2 := NewVectorPolar(arrowHeight, theta).Add(NewVectorPolar(arrowWidth/2, theta+pi/2))
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pa2 := pa1.AddVector(v2)
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v3 := NewVectorPolar(arrowExtruding, theta-pi/2)
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pa3 := pa2.AddVector(v3)
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// Last three points
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v5 := NewVectorPolar(arrowHeight, theta)
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pa5 := pn.AddVector(v5)
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v6 := NewVectorPolar(arrowExtruding, theta+pi+pi/2)
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pa6 := pa5.AddVector(v6)
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pa7 := pa1
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newpath := NewPath()
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newpath = newpath.AppendPoint(pa1)
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newpath = newpath.AppendPoint(pa2)
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newpath = newpath.AppendPoint(pa3)
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for _, p := range path.Points[1 : len(path.Points)-1] {
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newpath = newpath.AppendPoint(p)
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}
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newpath = newpath.AppendPoint(pa5)
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newpath = newpath.AppendPoint(pa6)
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newpath = newpath.AppendPoint(pa7)
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path = newpath
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}
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creator := pdfcontent.NewContentCreator()
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// Draw line with arrow
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creator.
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Add_q().
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Add_rg(line.LineColor.R(), line.LineColor.G(), line.LineColor.B())
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if len(gsName) > 1 {
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// If a graphics state is provided, use it. (Used for transparency settings here).
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creator.Add_gs(pdfcore.PdfObjectName(gsName))
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}
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path = path.Offset(line.X1, line.Y1)
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pathBbox := path.GetBoundingBox()
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DrawPathWithCreator(path, creator)
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creator.Add_f().
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//creator.Add_S().
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Add_Q()
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/*
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// Offsets (needed for placement of annotations bbox).
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offX := x1 - VsX
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offY := y1 - VsY
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*/
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// Bounding box - global coordinate system.
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bbox := &pdf.PdfRectangle{}
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bbox.Llx = pathBbox.X
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bbox.Lly = pathBbox.Y
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bbox.Urx = pathBbox.X + pathBbox.Width
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bbox.Ury = pathBbox.Y + pathBbox.Height
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return creator.Bytes(), bbox, nil
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}
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Block a user