implement pong for backend

This commit is contained in:
Adrian Zürcher
2025-06-19 19:31:41 +02:00
parent 51622ac5fd
commit 3d865f47b3
3 changed files with 111 additions and 32 deletions

3
src/models/Pong.ts Normal file
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@@ -0,0 +1,3 @@
export interface PongMessage {
type: 'pong';
}

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@@ -11,12 +11,37 @@ import {
import { ref, reactive } from 'vue';
import type { Subs } from 'src/models/Subscribe';
import type { Sets } from 'src/models/Set';
import type { PongMessage } from 'src/models/Pong';
const pendingResponses = new Map<string, (data: Response | undefined) => void>();
export const lastKnownValues = reactive(new Map<string, string>());
const lastKnownValues: Record<string, string> = reactive({});
export let socket: WebSocket | null = null;
const isConnected = ref(false);
let lastPongTime = Date.now();
function pingLoop(interval: number = 5000) {
// Start sending ping every 5 seconds
setInterval(() => {
if (!socket || socket.readyState !== WebSocket.OPEN) return;
// If no pong received in last 10 seconds, close
if (Date.now() - lastPongTime > interval + 10000) {
console.warn('No pong response, closing socket...');
socket.close();
return;
}
socket.send(JSON.stringify({ type: 'ping' }));
}, interval);
}
function isPong(msg: PongMessage | undefined | null) {
if (msg?.type === 'pong') {
lastPongTime = Date.now();
return true;
}
return false;
}
export function initWebSocket(url: string, $q?: QVueGlobals) {
const connect = () => {
@@ -25,6 +50,8 @@ export function initWebSocket(url: string, $q?: QVueGlobals) {
socket.onopen = () => {
console.log('WebSocket connected');
isConnected.value = true;
// Start sending ping every 5 seconds
pingLoop(5000);
};
socket.onclose = () => {
isConnected.value = false;
@@ -49,43 +76,42 @@ export function initWebSocket(url: string, $q?: QVueGlobals) {
});
};
socket.onmessage = (event) => {
const message = JSON.parse(event.data);
const id = message.id;
if (typeof event.data === 'string') {
const message = JSON.parse(event.data);
if (id && pendingResponses.has(id)) {
pendingResponses.get(id)?.(message); // resolve the promise
pendingResponses.delete(id);
return;
}
// Handle pong
if (isPong(message)) return;
if (message.publish) {
let changed = false;
const id = message.id;
if (id && pendingResponses.has(id)) {
pendingResponses.get(id)?.(message); // resolve the promise
pendingResponses.delete(id);
return;
}
if (message.publish) {
(message.publish as Publish[]).forEach((pub) => {
const uuid = pub.uuid;
const value = pub.value ?? '';
(message.publish as Publish[]).forEach((pub) => {
const uuid = pub.uuid;
const value = pub.value ?? '';
if (uuid === undefined) {
return;
}
const oldValue = lastKnownValues.get(String(uuid));
if (oldValue !== value) {
lastKnownValues.set(uuid, value); // this is now reactive
const existing = getSubscriptionsByUuid(pub.uuid);
if (existing) {
existing.value = value;
} else {
getAllSubscriptions()?.push({ value, uuid: uuid });
if (uuid === undefined) {
return;
}
changed = true;
}
});
const oldValue = lastKnownValues[uuid];
if (oldValue !== value) {
lastKnownValues[uuid] = value; // this is now reactive
if (pub.uuid) {
const existing = getSubscriptionsByUuid(pub.uuid);
if (changed) {
dbmData.value = buildTree(getAllSubscriptions()); // rebuild reactive tree
if (existing.value) {
existing.value.value = value;
}
} else {
getAllSubscriptions().push({ value, uuid: uuid });
}
dbmData.splice(0, dbmData.length, ...buildTree(getAllSubscriptions())); // rebuild reactive tree
}
});
}
}
};

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@@ -0,0 +1,50 @@
import type { Ref } from 'vue';
export function separate16BitUint(value: number): { highByte: number; lowByte: number } {
// Ensure the value is treated as a 16-bit unsigned integer
// (optional, but good for clarity and safety if 'value' might be outside 0-65535)
const normalizedValue = value & 0xffff; // Mask to ensure it's within 16 bits
// Extract the low byte (least significant 8 bits)
// This is simply the value modulo 256, or bitwise AND with 0xFF
const lowByte = normalizedValue & 0xff;
// Extract the high byte (most significant 8 bits)
// Right shift by 8 bits to move the high byte into the low byte's position,
// then mask with 0xFF to get just those 8 bits.
const highByte = (normalizedValue >> 8) & 0xff;
return { highByte, lowByte };
}
export function combineBytesTo16BitUint(highByte: number, lowByte: number): number {
// Ensure both bytes are within the 0-255 range for safety
const safeHighByte = highByte & 0xff;
const safeLowByte = lowByte & 0xff;
// Shift the high byte 8 bits to the left to place it in the higher position.
// Example: if highByte is 0xA4 (10100100), after shifting it becomes 0xA400 (1010010000000000).
const shiftedHighByte = safeHighByte << 8;
// Combine the shifted high byte with the low byte using a bitwise OR.
// Example: if shiftedHighByte is 0xA400 and lowByte is 0x78 (01111000),
// the result is 0xA478 (1010010001111000).
const combinedValue = shiftedHighByte | safeLowByte;
// Optional: Mask the result to ensure it's strictly within the 16-bit unsigned range (0 to 65535).
// This is good practice as JavaScript numbers are 64-bit floats, and this ensures
// the value wraps correctly if intermediate operations somehow exceeded 16 bits.
return combinedValue & 0xffff;
}
export function addOne(val: Ref<number>, limit: number) {
if (val.value < limit) {
val.value++;
}
}
export function substractOne(val: Ref<number>, limit: number) {
if (val.value > limit) {
val.value--;
}
}