implement pong for backend
This commit is contained in:
3
src/models/Pong.ts
Normal file
3
src/models/Pong.ts
Normal file
@@ -0,0 +1,3 @@
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export interface PongMessage {
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type: 'pong';
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}
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@@ -11,12 +11,37 @@ import {
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import { ref, reactive } from 'vue';
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import type { Subs } from 'src/models/Subscribe';
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import type { Sets } from 'src/models/Set';
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import type { PongMessage } from 'src/models/Pong';
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const pendingResponses = new Map<string, (data: Response | undefined) => void>();
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export const lastKnownValues = reactive(new Map<string, string>());
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const lastKnownValues: Record<string, string> = reactive({});
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export let socket: WebSocket | null = null;
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const isConnected = ref(false);
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let lastPongTime = Date.now();
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function pingLoop(interval: number = 5000) {
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// Start sending ping every 5 seconds
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setInterval(() => {
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if (!socket || socket.readyState !== WebSocket.OPEN) return;
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// If no pong received in last 10 seconds, close
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if (Date.now() - lastPongTime > interval + 10000) {
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console.warn('No pong response, closing socket...');
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socket.close();
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return;
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}
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socket.send(JSON.stringify({ type: 'ping' }));
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}, interval);
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}
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function isPong(msg: PongMessage | undefined | null) {
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if (msg?.type === 'pong') {
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lastPongTime = Date.now();
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return true;
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}
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return false;
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}
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export function initWebSocket(url: string, $q?: QVueGlobals) {
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const connect = () => {
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@@ -25,6 +50,8 @@ export function initWebSocket(url: string, $q?: QVueGlobals) {
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socket.onopen = () => {
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console.log('WebSocket connected');
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isConnected.value = true;
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// Start sending ping every 5 seconds
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pingLoop(5000);
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};
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socket.onclose = () => {
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isConnected.value = false;
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@@ -49,43 +76,42 @@ export function initWebSocket(url: string, $q?: QVueGlobals) {
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});
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};
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socket.onmessage = (event) => {
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const message = JSON.parse(event.data);
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const id = message.id;
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if (typeof event.data === 'string') {
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const message = JSON.parse(event.data);
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if (id && pendingResponses.has(id)) {
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pendingResponses.get(id)?.(message); // resolve the promise
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pendingResponses.delete(id);
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return;
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}
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// Handle pong
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if (isPong(message)) return;
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if (message.publish) {
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let changed = false;
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const id = message.id;
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if (id && pendingResponses.has(id)) {
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pendingResponses.get(id)?.(message); // resolve the promise
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pendingResponses.delete(id);
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return;
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}
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if (message.publish) {
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(message.publish as Publish[]).forEach((pub) => {
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const uuid = pub.uuid;
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const value = pub.value ?? '';
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(message.publish as Publish[]).forEach((pub) => {
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const uuid = pub.uuid;
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const value = pub.value ?? '';
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if (uuid === undefined) {
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return;
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}
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const oldValue = lastKnownValues.get(String(uuid));
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if (oldValue !== value) {
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lastKnownValues.set(uuid, value); // this is now reactive
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const existing = getSubscriptionsByUuid(pub.uuid);
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if (existing) {
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existing.value = value;
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} else {
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getAllSubscriptions()?.push({ value, uuid: uuid });
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if (uuid === undefined) {
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return;
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}
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changed = true;
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}
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});
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const oldValue = lastKnownValues[uuid];
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if (oldValue !== value) {
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lastKnownValues[uuid] = value; // this is now reactive
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if (pub.uuid) {
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const existing = getSubscriptionsByUuid(pub.uuid);
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if (changed) {
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dbmData.value = buildTree(getAllSubscriptions()); // rebuild reactive tree
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if (existing.value) {
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existing.value.value = value;
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}
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} else {
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getAllSubscriptions().push({ value, uuid: uuid });
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}
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dbmData.splice(0, dbmData.length, ...buildTree(getAllSubscriptions())); // rebuild reactive tree
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}
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});
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}
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}
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};
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50
src/utils/number-helpers.ts
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50
src/utils/number-helpers.ts
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@@ -0,0 +1,50 @@
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import type { Ref } from 'vue';
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export function separate16BitUint(value: number): { highByte: number; lowByte: number } {
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// Ensure the value is treated as a 16-bit unsigned integer
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// (optional, but good for clarity and safety if 'value' might be outside 0-65535)
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const normalizedValue = value & 0xffff; // Mask to ensure it's within 16 bits
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// Extract the low byte (least significant 8 bits)
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// This is simply the value modulo 256, or bitwise AND with 0xFF
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const lowByte = normalizedValue & 0xff;
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// Extract the high byte (most significant 8 bits)
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// Right shift by 8 bits to move the high byte into the low byte's position,
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// then mask with 0xFF to get just those 8 bits.
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const highByte = (normalizedValue >> 8) & 0xff;
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return { highByte, lowByte };
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}
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export function combineBytesTo16BitUint(highByte: number, lowByte: number): number {
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// Ensure both bytes are within the 0-255 range for safety
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const safeHighByte = highByte & 0xff;
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const safeLowByte = lowByte & 0xff;
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// Shift the high byte 8 bits to the left to place it in the higher position.
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// Example: if highByte is 0xA4 (10100100), after shifting it becomes 0xA400 (1010010000000000).
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const shiftedHighByte = safeHighByte << 8;
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// Combine the shifted high byte with the low byte using a bitwise OR.
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// Example: if shiftedHighByte is 0xA400 and lowByte is 0x78 (01111000),
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// the result is 0xA478 (1010010001111000).
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const combinedValue = shiftedHighByte | safeLowByte;
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// Optional: Mask the result to ensure it's strictly within the 16-bit unsigned range (0 to 65535).
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// This is good practice as JavaScript numbers are 64-bit floats, and this ensures
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// the value wraps correctly if intermediate operations somehow exceeded 16 bits.
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return combinedValue & 0xffff;
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}
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export function addOne(val: Ref<number>, limit: number) {
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if (val.value < limit) {
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val.value++;
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}
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}
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export function substractOne(val: Ref<number>, limit: number) {
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if (val.value > limit) {
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val.value--;
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}
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}
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